## Adonthell - Waste's Edge

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Copying.html file for more details.

### Synopsis

Below you will find a description of Adonthell's configuration options, release notes and contact informations. If you need help with playing Adonthell - Waste's Edge, please refer to the Playing.html file.

### Philosophy

Adonthell was (and still is) primarily developed for GNU/Linux, but runs on many UNiX flavours and various hardware platforms.

Adonthell is free software, which means its source code is available for everybody to modify and distribute, as long as those modifications are open to everybody as well. See the Copying.html file for the exact terms and conditions.

In turn, Adonthell itself depends on various projects that are sharing the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just a few. Without these fundamental works of dozens of developers, we wouldn't be where we are today.

The same is true for the many individuals that contributed bugfixes or larger portions of the code. Something that would be unthinkable with closed source software.

In brief: "Use the Source, Luke!"

### Configuring Adonthell

The Adonthell configuration file is called 'adonthellrc' and located inside the Adonthell.app package. You can modify it with your favorite text editor. The available options and what they do are:

- Screen-mode
  Whether Adonthell should run fullscreen or in windowed mode
  0 = Windowed mode, 1 = Fullscreen mode
- Double-size
  Whether resolution should be scaled to 640x480 or not
  0 = disable, 1 = enable
  Enabling double-size mode significantly increases CPU usage. On old hardware you should consider turning this option off and run Adonthell in fullscreen mode instead.
- Language [locale]
  Specifies which language to use. As long as this option is unset, the language is determined by the system language.

  Of course, the game you run has to provide the translation you chose here, otherwise you'll get the default (i.e. English) text. Languages available in this package:

  Language | Locale
  Dutch | nl_NL
  English |
  Italian | it_IT

  If new languages become available, this will be announced on our website.
- Font [font.ttf]
  Specify a true type font to use in the game. If this is empty, the default font will be used. Chose a different one if you don't like it or if does not fit the language you've selected.
- Quick-load
  Whether the last saved game should be automatically continued at startup. Only works if at least one saved game exists.
  0 = disable, 1 = enable
- Audio-channels
  Whether sound should be mono or stereo
  0 = Mono, 1 = Stereo
- Audio-resolution
  Whether audio output should be 8 or 16 bit
  0 = 8 bit, 1 = 16 bit
- Audio-sample-rate
  0 = 11025 Hz, 1 = 22050 Hz, 2 = 44100 Hz
- Audio-volume
  The mixer setting, 0 - 100 %
  Note that a value of 0 will turn audio completely off.

### Release Notes

The main purpose of this release is to attract new programmers, artists and writers in order to shorten the time until the next version. So if you have experience in C++ (and optionally Python), or if you are good at computer graphics or writing we would like to hear from you. Please have a look at our developer's corner

http://adonthell.linuxgames.com/development/

for further details.

Adonthell - Waste's Edge, or v0.3 for short is no complete RPG. As the v0.3 implies, the engine is far from being finished, although it should be free of severe bugs. Missing features include combat, items and magic. But you can interact with NPCs and the game world, and the internals enable us to create a basic plot, so v0.3 is actually playable!

You're greatly invited to report us bugs, problems, or anything you think we should know. Any feedback is appreciated, so don't hesitate!

### Contact

You can reach us in various ways:

Email: | adonthell-project@linuxgames.com
Mailing List: | adonthell-general@nongnu.org
Website: | http://adonthell.linuxgames.com
Tech Support: | http://savannah.nongnu.org/support/?group_id=702

There is a Message Board for user to user discussion at

http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158

If you want to rate or comment on Adonthell, feel free to do so at

http://www.happypenguin.org/show?Adonthell
http://www.freshmeat.net/projects/adonthell

### Reporting Bugs

We hope you'll never have to, but if you discover a problem, we would like to hear about it. Error messages that may help us to locate the bug can be found in /var/tmp/console.log. You can access this file from a terminal or via the Apple System Profiler. Please use the Development mailing list to contact us. Information on this and other mailing lists is available at

http://adonthell.linuxgames.com/contact/mailinglist.shtml

Thank you for trying this software.
- The Adonthell team.